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PowerPoint Copilot: Create Games & Flows
PowerPoint
Aug 26, 2026 9:59 PM

PowerPoint Copilot: Create Games & Flows

by HubSite 365 about Ami Diamond [MVP]

M365 Adoption Lead | 2X Microsoft MVP |Copilot | SharePoint Online | Microsoft Teams |Microsoft 365| at CloudEdge

Microsoft Copilot for PowerPoint turns static slides into interactive games and decision trees, reinventing decks

Key insights

  • Copilot in PowerPoint now includes the Create Interactive Slides skill that turns static decks into clickable, experience-driven slides.
    This update shifts the tool from simple slide drafting to enabling interactive navigation and game-like flows.
  • Copilot Skills add task-focused actions: draft slides from prompts or reference files, summarize decks, generate visuals, and reshape slide structure.
    These skill-driven workflows speed up creation and make it easier to build quizzes, scenario flows, and branching slides.
  • Practical examples include a choose-your-own-adventure, a virtual escape room, trivia challenges, mystery paths, interactive maps, and branching quizzes.
    These show how the feature supports interactive games and simple decision-tree learning experiences inside PowerPoint.
  • To use it, open PowerPoint, select Copilot, choose the Skills menu, pick a skill, then enter a prompt or attach a reference file and review the generated outline.
    After Copilot creates the draft, refine slides and add navigation elements as needed.
  • Limitations: Copilot can draft the branching structure and questions, but it does not yet build fully linked navigation end-to-end for every scenario.
    You will often need to add hyperlinks, action buttons, or slide links manually; Microsoft currently uses Anthropic models with GPT support coming soon.
  • Recommended approach: start with a small prototype, test navigation paths, and think like a game designer when planning choices and feedback.
    Iterate quickly to learn what works, then scale the concept for training, onboarding, or creative presentations.

A recent YouTube video from Ami Diamond [MVP] demonstrates how Microsoft’s AI tool can repurpose PowerPoint into a platform for interactive games and decision trees, and the result is both intriguing and instructive. In the clip, Ami — a male Microsoft MVP known for practical demos — shows how the new Create Interactive Slides skill within Copilot for PowerPoint can convert a simple list into clickable navigation and branching experiences. Consequently, the video shifts the conversation from traditional slide decks toward playful and educational applications, prompting teams to rethink how they use presentation tools.


What the video demonstrates

First, Ami walks viewers through transforming a standard bullet list into a branching flow where each choice routes the audience to different slides, effectively creating a choose-your-own-adventure layout. Then, he applies the same approach to build a virtual escape room and a trivia challenge, showing how slides can host game logic and reveal clues or results depending on user selections. As a result, the demonstration highlights that interactive storytelling and quiz formats are now achievable with only a few clicks inside PowerPoint.


How the feature works in practice

In the video, Ami opens Copilot and selects the Skills menu to activate the Create Interactive Slides option, after which he provides prompts and lets the tool generate slide outlines and navigation elements. Moreover, the demo clarifies that Microsoft currently runs these skills on Anthropic models and plans to add GPT support later, which may change how prompts are interpreted and the speed of iteration. However, Ami also shows that some manual steps, such as fine-tuning slide links and adjusting design details, remain necessary to reach a polished, playable result.


Creative opportunities unlocked

Beyond the obvious training and business scenarios, the video argues that educators, facilitators, and creative teams can use the tool to increase engagement by turning lessons into interactive pathways or assessments into dynamic quizzes. For example, you could build scenario-based compliance training that branches based on choices, or a marketing storyboard that shows different outcomes depending on audience segments. Therefore, the technology promises faster prototyping of interactive experiences, enabling teams to iterate on ideas without starting from scratch.


Tradeoffs and challenges

Despite the promise, the video also surfaces tradeoffs that creators should weigh, especially when balancing speed with precision. Specifically, while Copilot expedites initial structure and content generation, relying solely on automation can introduce logical gaps or navigation issues that require manual correction and testing. Moreover, designers must consider accessibility, consistent visual design, and file size, since branching slides tend to multiply resources and can affect performance on older devices.


In addition, there are operational and governance challenges when deploying game-like decks in organizations, and Ami points out that content owners should validate accuracy and privacy implications before wide distribution. For instance, automated text or images might need editing to avoid errors or inappropriate outputs, and corporate policies may restrict the use of third-party AI models in sensitive contexts. Consequently, teams must plan for review cycles and acceptance testing as part of their rollout.


Best practices and next steps

Ami offers pragmatic advice in the video that can guide both novices and seasoned designers toward practical implementations: start with a small prototype, use clear labels for navigation buttons, and test every branching path as if you were a participant. Furthermore, he recommends keeping complexity manageable at first, because fewer branches make it easier to troubleshoot logic and ensure a coherent narrative or learning outcome. By iterating in short cycles, creators can balance the benefits of automation with the need for careful design.


Looking ahead, the video suggests that organizations should pair Copilot-generated drafts with human review to achieve both speed and quality, and to prepare governance workflows that address model choice, data handling, and accessibility. Ultimately, the tool reduces the friction of prototyping interactive slides, but teams must still invest time to polish, test, and document their decks before sharing widely. As a result, the feature feels less like a replacement for designers and more like a force multiplier for productive experimentation.


In summary, Ami Diamond’s demonstration reframes PowerPoint as a sandbox for interactive experiences rather than merely a linear presentation tool. His hands-on examples make a compelling case for experimentation, while also reminding viewers to manage the tradeoffs between automation and control. Therefore, organizations that adopt the Create Interactive Slides skill should plan for iterative design, careful review, and thoughtful rollout to realize the full potential of interactive decks.


PowerPoint - PowerPoint Copilot: Create Games & Flows

Keywords

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